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LWModel.h

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00001 
00002 /*
00003     TEDDY - General graphics application library
00004     Copyright (C) 1999-2002  Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id:  $
00022 */
00023 
00024 
00025 #ifndef TEDDY__IMPORTS__LW_MODEL__H
00026 #define TEDDY__IMPORTS__LW_MODEL__H
00027 
00028 
00029 #include "Teddy/TeddyConfig.h"
00030 #if defined( TEDDY_INCLUDE_LW_SCENE )
00031 
00032 
00033 #include "Teddy/Maths/Vector.h"
00034 #include "Teddy/Models/Model.h"
00035 #include "Teddy/Imports/lwdef.h"
00036 #include "Teddy/SysSupport/Types.h"
00037 #include "Teddy/SysSupport/StdMap.h"
00038 #include <cstring>
00039 using namespace Teddy::Models;
00040 
00041 
00042 namespace Teddy   {
00043 namespace Imports {
00044 
00045 
00046 class LWFile;
00047 class LWLayer;
00048 
00049 
00050 typedef std::map<U4, LWLayer   *> U4_to_LWLayer;
00051 typedef std::map<U4, std::string> U4_to_string;
00052 
00053 
00081 class LWModel : public Model {
00082 public:
00083     LWModel( const std::string &name );
00084     LWModel( const std::string &fname, Uint32 options );
00085     virtual ~LWModel();
00086 
00087     LWFile      *getFile                () const;
00088     LWLayer     *getLayer               ( int layer_number );
00089     std::string  getTag                 ( VX  tag_index    );
00090     void         layer_U2_U2_S0         ();  //  LWLO::LAYR
00091     void         layer_U2_U2_VEC12_S0_U2();  //  LWO2::LAYR
00092     void         tags_d                 ();  //  TAGS
00093 
00094 protected:
00095     LWFile        *f;
00096     U4_to_LWLayer  layers;    
00097     U4_to_string   tags;
00098     U4             num_tags;
00099 };
00100 
00101 
00102 };  //  namespace Imports
00103 };  //  namespace Teddy
00104 
00105 
00106 #endif  //  TEDDY_INCLUDE_LW_SCENE
00107 #endif  //  TEDDY__IMPORTS__LW_MODEL__H
00108