00001 00002 /* 00003 TEDDY - General graphics application library 00004 Copyright (C) 1999-2002 Timo Suoranta 00005 tksuoran@cc.helsinki.fi 00006 00007 This library is free software; you can redistribute it and/or 00008 modify it under the terms of the GNU Lesser General Public 00009 License as published by the Free Software Foundation; either 00010 version 2.1 of the License, or (at your option) any later version. 00011 00012 This library is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00015 Lesser General Public License for more details. 00016 00017 You should have received a copy of the GNU Lesser General Public 00018 License along with this library; if not, write to the Free Software 00019 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00020 00021 $Id: $ 00022 */ 00023 00024 00025 #ifndef TEDDY__IMPORTS__LW_MODEL__H 00026 #define TEDDY__IMPORTS__LW_MODEL__H 00027 00028 00029 #include "Teddy/TeddyConfig.h" 00030 #if defined( TEDDY_INCLUDE_LW_SCENE ) 00031 00032 00033 #include "Teddy/Maths/Vector.h" 00034 #include "Teddy/Models/Model.h" 00035 #include "Teddy/Imports/lwdef.h" 00036 #include "Teddy/SysSupport/Types.h" 00037 #include "Teddy/SysSupport/StdMap.h" 00038 #include <cstring> 00039 using namespace Teddy::Models; 00040 00041 00042 namespace Teddy { 00043 namespace Imports { 00044 00045 00046 class LWFile; 00047 class LWLayer; 00048 00049 00050 typedef std::map<U4, LWLayer *> U4_to_LWLayer; 00051 typedef std::map<U4, std::string> U4_to_string; 00052 00053 00081 class LWModel : public Model { 00082 public: 00083 LWModel( const std::string &name ); 00084 LWModel( const std::string &fname, Uint32 options ); 00085 virtual ~LWModel(); 00086 00087 LWFile *getFile () const; 00088 LWLayer *getLayer ( int layer_number ); 00089 std::string getTag ( VX tag_index ); 00090 void layer_U2_U2_S0 (); // LWLO::LAYR 00091 void layer_U2_U2_VEC12_S0_U2(); // LWO2::LAYR 00092 void tags_d (); // TAGS 00093 00094 protected: 00095 LWFile *f; 00096 U4_to_LWLayer layers; 00097 U4_to_string tags; 00098 U4 num_tags; 00099 }; 00100 00101 00102 }; // namespace Imports 00103 }; // namespace Teddy 00104 00105 00106 #endif // TEDDY_INCLUDE_LW_SCENE 00107 #endif // TEDDY__IMPORTS__LW_MODEL__H 00108