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Definition at line 53 of file Vector.h.
Referenced by Teddy::Models::Vertex::addNormal, Teddy::Materials::Light::applyLight, Teddy::Maths::TVector2< int >::average, Teddy::Maths::TVector< float >::average, Teddy::Models::Capsule::Capsule, Teddy::Models::Cone::Cone, Teddy::Maths::Matrix::direction, Teddy::Maths::Plane::distance, Teddy::Models::TriangleStrip::draw, Teddy::Models::TriangleFan::draw, Teddy::Scenes::PostElement::draw, Teddy::Scenes::Ellipsoid::Ellipsoid, Teddy::Imports::LWInstance::evalPivot, Teddy::Imports::LWInstance::evalPosition, Teddy::Imports::LWInstance::evalRotation, Teddy::Maths::Matrix::get3Column, Teddy::Maths::Matrix::get3Row, Teddy::Models::Vertex::getNormal, Teddy::Maths::Plane::getNormal, Teddy::Models::Element::getNormal, Teddy::Maths::Quaternion::getRightAxis, Teddy::Models::Model::getScaledModelMatrix, Teddy::Models::Vertex::getTexture, Teddy::Maths::Quaternion::getUpAxis, Teddy::Models::Vertex::getVertex, Teddy::Maths::Quaternion::getViewAxis, Teddy::Imports::LWModel::layer_U2_U2_S0, Teddy::Imports::LWModel::layer_U2_U2_VEC12_S0_U2, Teddy::Imports::LWInstance::LWInstance, Teddy::Imports::LWLayer::LWLayer, Teddy::Imports::LWModel::LWModel, Teddy::Imports::LWSurfaceBlok::LWSurfaceBlok, Teddy::Imports::LWTexture::LWTexture, Teddy::Models::Element::makeConvexNormal, Teddy::Models::Geometry::makeCubicTextureCoordinates, Teddy::Models::Geometry::makeCylindricalTextureCoordinates, Teddy::Models::TriangleStrip::makeNormal, Teddy::Models::TriangleFan::makeNormal, Teddy::Models::QuadStrip::makeNormal, Teddy::Models::Element::makeNormal, Teddy::Models::Geometry::makePlanarTextureCoordinates, Teddy::Models::Geometry::makeSphericalTextureCoordinates, Teddy::Maths::TVector2< int >::midpoint, Teddy::Maths::TVector< float >::midpoint, Teddy::Maths::Matrix::modelMatrix, Teddy::Maths::Matrix::operator *, Teddy::Maths::Plane::operator=, Teddy::Imports::LWSceneParser::PivotPosition, Teddy::Imports::LWLayer::pointList, Teddy::Imports::LWFile::read_VEC12, Teddy::Maths::TVector< float >::rotate, Teddy::Maths::Matrix::rotate, Teddy::Maths::Matrix::rotateMatrix, Teddy::Maths::Matrix::set3Column, Teddy::Maths::Matrix::set3Row, Teddy::Models::Vertex::setNormal, Teddy::Models::Element::setNormal, Teddy::Imports::LWInstance::setPivotPosition, Teddy::Materials::Light::setSpotDirection, Teddy::Models::Vertex::setTexture, Teddy::Models::Geometry::setTextureCoordinate, Teddy::Imports::LWInstance::setTime, Teddy::Models::Vertex::setVertex, Teddy::Models::Face::smooth, Teddy::Models::Sphere::Sphere, Teddy::Models::Torus::Torus, Teddy::Maths::Matrix::transformVector, Teddy::Maths::Matrix::translateMatrix, Teddy::Maths::Matrix::uniformTransformNormal, and Teddy::Models::Vertex::Vertex. |