Compounds | |
| class | Teddy::Graphics::Color |
| Color with red, green, blue and alpha components. More... | |
| struct | Teddy::Graphics::DepthIndex |
| struct | Teddy::Graphics::Feedback3Dcolor |
| class | Teddy::Graphics::Font |
| Glyph rendering with OpenGL textured quads. More... | |
| class | Teddy::Graphics::ImageFileTexture |
| Texture which is loaded from an image file. More... | |
| class | Teddy::Graphics::PixFileTexture |
| Texture which is loaded from a .PIX file, used by IWar I for example. More... | |
| class | Teddy::Graphics::PsRenderer |
| class | Teddy::Graphics::Texture |
| Texture. More... | |
| class | Teddy::Graphics::TextureManager |
| Texture manager. More... | |
| class | Teddy::Graphics::View |
| Root drawing device (context). More... | |
| class | Teddy::Graphics::ViewClient |
| Base class for View users. More... | |
Functions | |
| Uint32 | getpixel (SDL_Surface *surface, int x, int y) |
| int | minPow (GLuint value) |
| Return the minimum power of two at least as large as spesified value. More... | |
Variables | |
| float | DIV_256 = 1.0f/256.0f |
| char * | NicegouraudtriangleEPS [] |
| char * | gouraudtriangleEPS [] |
While some parts of OpenGL have been encapsulated into View class in Graphics, there are still a lot of direct OpenGL calls all over Teddy. In the future all OpenGL should be made through encapsulated interface.
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Return the minimum power of two at least as large as spesified value.
Definition at line 69 of file Texture.cpp. Referenced by Teddy::Graphics::Texture::doSize. |
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Definition at line 51 of file Font.cpp. Referenced by Teddy::Graphics::Font::Font. |
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Initial value: {
"/bd{bind def}bind def /triangle { aload pop setrgbcolor aload pop 5 3",
"roll 4 2 roll 3 2 roll exch moveto lineto lineto closepath fill } bd",
"/computediff1 { 2 copy sub abs threshold ge {pop pop pop true} { exch 2",
"index sub abs threshold ge { pop pop true} { sub abs threshold ge } ifelse",
"} ifelse } bd /computediff3 { 3 copy 0 get 3 1 roll 0 get 3 1 roll 0 get",
"computediff1 {true} { 3 copy 1 get 3 1 roll 1 get 3 1 roll 1 get",
"computediff1 {true} { 3 copy 2 get 3 1 roll 2 get 3 1 roll 2 get",
"computediff1 } ifelse } ifelse } bd /middlecolor { aload pop 4 -1 roll",
"aload pop 4 -1 roll add 2 div 5 1 roll 3 -1 roll add 2 div 3 1 roll add 2",
"div 3 1 roll exch 3 array astore } bd /gouraudtriangle { computediff3 { 4",
"-1 roll aload 7 1 roll 6 -1 roll pop 3 -1 roll pop add 2 div 3 1 roll add",
"2 div exch 3 -1 roll aload 7 1 roll exch pop 4 -1 roll pop add 2 div 3 1",
"roll add 2 div exch 3 -1 roll aload 7 1 roll pop 3 -1 roll pop add 2 div 3",
"1 roll add 2 div exch 7 3 roll 10 -3 roll dup 3 index middlecolor 4 1 roll",
"2 copy middlecolor 4 1 roll 3 copy pop middlecolor 4 1 roll 13 -1 roll",
"aload pop 17 index 6 index 15 index 19 index 6 index 17 index 6 array",
"astore 10 index 10 index 14 index gouraudtriangle 17 index 5 index 17",
"index 19 index 5 index 19 index 6 array astore 10 index 9 index 13 index",
"gouraudtriangle 13 index 16 index 5 index 15 index 18 index 5 index 6",
"array astore 12 index 12 index 9 index gouraudtriangle 17 index 16 index",
"15 index 19 index 18 index 17 index 6 array astore 10 index 12 index 14",
"index gouraudtriangle 18 {pop} repeat } { aload pop 5 3 roll aload pop 7 3",
"roll aload pop 9 3 roll 8 index 6 index 4 index add add 3 div 10 1 roll 7",
"index 5 index 3 index add add 3 div 10 1 roll 6 index 4 index 2 index add",
"add 3 div 10 1 roll 9 {pop} repeat 3 array astore triangle } ifelse } bd",
NULL
}Definition at line 123 of file PsRenderer.cpp. Referenced by Teddy::Graphics::PsRenderer::spewWireFrameEPS. |
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Definition at line 66 of file PsRenderer.cpp. |