#include <Style.h>
Collaboration diagram for Teddy::PhysicalComponents::Style:
Public Methods | |
Style () | |
Constructor. More... | |
virtual | ~Style () |
Destructor. More... | |
Public Attributes | |
Font * | large_font |
Font * | medium_font |
Font * | small_font |
Font * | window_title_font |
Font * | group_title_font |
Font * | monospace_font |
Font * | basic_font |
Font * | button_font |
Frame * | frame |
Fill * | background |
Teddy::Maths::TVector2< float > | border |
Teddy::Maths::TVector2< float > | padding |
Color | hilight_color |
Color | shadow_color |
Color | fill_color |
Color | background_color |
Color | text_color |
Color | border_color |
Color | selection_background_color |
Color | selection_foreground_color |
Color | border_color_fill |
Color | border_color_hilight |
Color | border_color_shadow |
Teddy::Maths::TVector2< float > | glyph_size |
Static Public Attributes | |
Style * | default_style = NULL |
Style defines physical appearence for physical components. Each area has associated style. Style defines colorscheme, frame, fill, size, font etc. Physical components should not store these properties themselves in any case; instead they should consider expanding Style.
Currently Style does not implement much anything..
Style might actually use tags?
Definition at line 58 of file Style.h.
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Constructor.
Definition at line 41 of file Style.cpp. References background_color, basic_font, border, border_color, border_color_fill, border_color_hilight, border_color_shadow, button_font, fill_color, glyph_size, group_title_font, hilight_color, large_font, medium_font, monospace_font, padding, selection_background_color, selection_foreground_color, shadow_color, small_font, text_color, Vector2, and window_title_font. |
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Destructor.
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Definition at line 80 of file Style.h. Referenced by Style. |
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