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Frame.cpp

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00001 
00002 /*
00003     TEDDY - General graphics application library
00004     Copyright (C) 1999-2002  Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: Frame.cpp,v 1.4 2002/01/11 14:35:03 tksuoran Exp $
00022 */
00023 
00024 
00025 #include "Teddy/Graphics/View.h"
00026 #include "Teddy/PhysicalComponents/Frame.h"
00027 #include "Teddy/PhysicalComponents/ActionButton.h"
00028 #include "Teddy/PhysicalComponents/MenuList.h"
00029 #include "Teddy/PhysicalComponents/Style.h"
00030 #include "Teddy/PhysicalComponents/WindowManager.h"
00031 #include "Teddy/Graphics/Color.h"
00032 using namespace Teddy::Graphics;
00033 using namespace Teddy::Signals;
00034 
00035 
00036 namespace Teddy              {
00037 namespace PhysicalComponents {
00038 
00039 
00041 Frame::Frame( const std::string &name )
00042 :
00043 Area( name )
00044 {
00045     offset_pixels           = Vector2( -2.0f, -2.0f );
00046     fill_base_pixels        = Vector2(  4.0f,  4.0f );
00047     fill_free_size_relative = Vector2(  1.0f,  1.0f );
00048     this->event_ordering = separate_self;
00049 }
00050 
00051 
00053 /*virtual*/ Frame::~Frame(){
00054     //  FIX
00055 }
00056 
00057 
00059 void Frame::drawSelf(){
00060     view->setPolygonMode( GL_FILL );
00061     view->disable( View::TEXTURE_2D );
00062     style->shadow_color.glApply();
00063     drawRect( 0, 0, size[0], size[1] );
00064     drawBiColRect( 1, 1, size[0]-1, size[1]-1, style->hilight_color, style->shadow_color );
00065 }
00066 
00067 
00068 };  //  namespace PhysicalComponents
00069 };  //  namespace Teddy
00070