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ModelTransform.cpp

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00001 
00002 /*
00003     TEDDY - General graphics application library
00004     Copyright (C) 1999-2002  Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id:  $
00022 */
00023 
00024 
00025 #include "Teddy/Materials/Material.h"
00026 #include "Teddy/Models/Model.h"
00027 #include "Teddy/PhysicalComponents/Projection.h"
00028 #include "Teddy/Scenes/Camera.h"
00029 #include "Teddy/SysSupport/StdMaths.h"
00030 #include "Teddy/SysSupport/StdSDL.h"
00031 #include "Teddy/SysSupport/StdIO.h"
00032 using namespace Teddy::Graphics;
00033 using namespace Teddy::Materials;
00034 using namespace Teddy::Maths;
00035 using namespace Teddy::Scenes;
00036 
00037 
00038 namespace Teddy  {
00039 namespace Models {
00040 
00041 
00042 Quaternion &Model::getAttitude(){
00043     return attitude;
00044 }
00045 
00046 /*virtual*/ void Model::setPosition( const double x, const double y, const double z ){
00047     position.v[0] = x;
00048     position.v[1] = y;
00049     position.v[2] = z;
00050 }
00051 
00052 
00054 TVector<double>  Model::getPosition() const {
00055     return position;
00056 }
00057 
00058 
00060 /*virtual*/ void Model::setPosition( const TVector<double> &v ){
00061     position = v;
00062 }
00063 
00064 
00065 void Model::translate( const TVector<double> &v ){
00066     position += v;
00067 }
00068 
00069 
00078 double Model::distanceTo( const Model &other ) const {
00079     return position.distance( other.position );
00080 }
00081 
00082 
00088 double Model::distanceTo( const TVector<double> &pos ) const {
00089     return position.distance( pos );
00090 }
00091 
00092 
00097 TVector<double> Model::vectorTo( const Model &other ) const {
00098     return other.position - position;
00099 }
00100 
00101 
00106 void Model::copyAttitude( const Model &other ){
00107     attitude = other.attitude;
00108 }
00109 
00110 
00111 void Model::transform( const Matrix &m ){
00112     attitude *= m;
00113 }
00114 
00115 
00122 void Model::roll( const double radians ){
00123     attitude.rotate( attitude.getViewAxis(), radians );
00124 }
00125 
00126 
00133 void Model::pitch( const double radians ){
00134     attitude.rotate( attitude.getRightAxis(), radians );
00135 }
00136 
00137 
00144 void Model::heading( const double radians ){
00145     attitude.rotate( attitude.getUpAxis(), radians );
00146 }
00147 
00148 
00156 void Model::foward( const double len ){
00157     translate( attitude.getViewAxis() * len );
00158 }
00159 
00160 
00169 /*void Model::translate( const double x, const double y, const double z ){
00170     translate( Vector(x,y,z) );
00171 }*/
00172 
00173 
00174 };  //  namespace Models
00175 };  //  namespace Teddy
00176