00001 00002 /* 00003 TEDDY - General graphics application library 00004 Copyright (C) 1999-2002 Timo Suoranta 00005 tksuoran@cc.helsinki.fi 00006 00007 This library is free software; you can redistribute it and/or 00008 modify it under the terms of the GNU Lesser General Public 00009 License as published by the Free Software Foundation; either 00010 version 2.1 of the License, or (at your option) any later version. 00011 00012 This library is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00015 Lesser General Public License for more details. 00016 00017 You should have received a copy of the GNU Lesser General Public 00018 License along with this library; if not, write to the Free Software 00019 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00020 00021 $Id: LWSurfaceBlokShader.cpp,v 1.4 2002/01/11 14:34:59 tksuoran Exp $ 00022 */ 00023 00024 00025 #include "Teddy/TeddyConfig.h" 00026 #if defined( TEDDY_INCLUDE_LW_SCENE ) 00027 00028 00029 #include "Teddy/Imports/LWSurfaceBlok.h" 00030 using namespace Teddy::SysSupport; 00031 00032 00033 namespace Teddy { 00034 namespace Imports { 00035 00036 00037 void LWSurfaceBlok::applyShader(){ 00038 // Disabled shaders are easy to handle 00039 /* if( enable == 0 ){ 00040 return; 00041 }*/ 00042 00043 // dmsg( M_LWO, "I do not know how to handle shaders." ); 00044 } 00045 00046 00047 }; // namespace Imports 00048 }; // namespace Teddy 00049 00050 00051 #endif // TEDDY_INCLUDE_LW_SCENE 00052