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LWLight.h

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00001 
00002 /*
00003     TEDDY - General graphics application library
00004     Copyright (C) 1999-2002  Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: LWLight.h,v 1.1 2002/02/16 12:41:39 tksuoran Exp $
00022 */
00023 
00024 
00025 #include "Teddy/TeddyConfig.h"
00026 #if defined( TEDDY_INCLUDE_LW_SCENE )
00027 
00028 
00029 #include "Teddy/Imports/LWInstance.h"
00030 #include "Teddy/Graphics/Color.h"
00031 #include "Teddy/Materials/Light.h"
00032 
00033 
00034 #ifndef TEDDY__IMPORTS__LW_LIGHT__H
00035 #define TEDDY__IMPORTS__LW_LIGHT__H
00036 
00037 
00038 namespace Teddy   {
00039 namespace Imports {
00040 
00041 
00042 class LWMotion;
00043 
00044 
00045 class LWLight : public LWInstance {
00046 public:
00047     LWLight();
00048 
00049     void  genLight  ();
00050     void  setColor  ( float r, float g, float b );
00051 
00052     Teddy::Materials::Light *getLight();
00053     void setColor               ( double r, double g, double b   );
00054     void setType                ( int    type                    );
00055     void setFalloffType         ( int    falloff_type            );
00056     void setRange               ( double range                   );
00057     void setConeAngle           ( double cone_angle              );
00058     void setEdgeAngle           ( double edge_angle              );
00059     void setIntensity           ( double intensity               );
00060     void setFalloff             ( double falloff                 );
00061     void setAffectCaustics      ( int    affect_caustics         );
00062     void setAffectDiffuse       ( int    affect_diffuse          );
00063     void setAffectSpecular      ( int    affect_specular         );
00064     void setAffectOpenGL        ( int    affect_opengl           );
00065     void setUseConeAngle        ( int    select                  );
00066     void setLensFlare           ( int    select                  );
00067     void setFlareIntensity      ( double flare_intensity         );
00068     void setFlareDissolve       ( double flare_dissolve          );
00069     void setLensFlareFade       ( int    lens_flare_fade         );
00070     void setLensFlareOptions    ( int    lens_flare_options      );
00071     void setFlareRandStreakInt  ( double flare_rand_streak_int   );
00072     void setFlareRandStreakDens ( double flare_rand_streak_dens  );
00073     void setFlareRandStreakSharp( double flare_rand_streak_sharp );
00074     void setShadowType          ( int    shadow_type             );
00075     void setShadowCasting       ( int    shadow_casting          );
00076     void setShadowMapSize       ( int    shadow_map_size         );
00077     void setShadowMapAngle      ( double shadow_map_angle        );
00078     void setShadowFuzziness     ( double shadow_fuzziness        );
00079 
00080 protected:
00081     Teddy::Graphics ::Color  ambient_color;
00082     double                   amb_intensity;
00083     Teddy::Graphics ::Color  color;
00084     Teddy::Materials::Light *light;
00085     int    type                   ;
00086     int    falloff_type           ;
00087     double range                  ;
00088     double cone_angle             ;
00089     double edge_angle             ;
00090     double intensity              ;
00091     double falloff                ;
00092     int    affect_caustics        ;
00093     int    affect_diffuse         ;
00094     int    affect_specular        ;
00095     int    affect_opengl          ;
00096     int    use_cone_angle         ;
00097     int    lens_flare             ;
00098     double flare_intensity        ;
00099     double flare_dissolve         ;
00100     int    lens_flare_fade        ;
00101     int    lens_flare_options     ;
00102     double flare_rand_streak_int  ;
00103     double flare_rand_streak_dens ;
00104     double flare_rand_streak_sharp;
00105     int    shadow_type            ;
00106     int    shadow_casting         ;
00107     int    shadow_map_size        ;
00108     double shadow_map_angle       ;
00109     double shadow_fuzziness       ;
00110 
00111 
00112 };
00113 
00114 
00115 };  //  namespace Imports
00116 };  //  namespace Teddy
00117 
00118 
00119 #endif  //  TEDDY_INCLUDE_LW_SCENE
00120 #endif  //  TEDDY__IMPORTS__LW_LIGHT__H
00121 
00122