00001 00002 /* 00003 TEDDY - General graphics application library 00004 Copyright (C) 1999-2002 Timo Suoranta 00005 tksuoran@cc.helsinki.fi 00006 00007 This library is free software; you can redistribute it and/or 00008 modify it under the terms of the GNU Lesser General Public 00009 License as published by the Free Software Foundation; either 00010 version 2.1 of the License, or (at your option) any later version. 00011 00012 This library is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00015 Lesser General Public License for more details. 00016 00017 You should have received a copy of the GNU Lesser General Public 00018 License along with this library; if not, write to the Free Software 00019 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00020 00021 $Id: GradientFill.cpp,v 1.4 2002/01/11 14:35:03 tksuoran Exp $ 00022 */ 00023 00024 00025 #include "Teddy/PhysicalComponents/GradientFill.h" 00026 #include "Teddy/Graphics/View.h" 00027 00028 00029 namespace Teddy { 00030 namespace PhysicalComponents { 00031 00032 00034 GradientFill::GradientFill( const Color &left_top, const Color &right_top, const Color &right_bottom, const Color &left_bottom ):Fill(){ 00035 // Assign colors 00036 this->left_top = left_top; 00037 this->right_top = right_top; 00038 this->right_bottom = right_bottom; 00039 this->left_bottom = left_bottom; 00040 } 00041 00042 00044 void GradientFill::drawSelf(){ 00045 # if defined( USE_TINY_GL ) 00046 return; 00047 # endif 00048 00049 // FIX add glPolygonMode(); 00050 00051 view->setPolygonMode( GL_FILL ); 00052 view->enable ( View::BLEND ); 00053 view->disable ( View::TEXTURE_2D ); 00054 view->setBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); 00055 view->setShadeModel ( GL_SMOOTH ); 00056 00057 beginQuads(); 00058 color( left_top ); drawVertex( 0.0f, 0.0f ); 00059 color( right_top ); drawVertex( size[0], 0.0f ); 00060 color( right_bottom ); drawVertex( size[0], size[1] ); 00061 color( left_bottom ); drawVertex( 0.0f, size[1] ); 00062 end(); 00063 } 00064 00065 00066 }; // namespace PhysicalComponents 00067 }; // namespace Teddy 00068