00001 /* 00002 * SDL surface conversion to OpenGL texture formats 00003 * 00004 * Mattias Engdegård 00005 * 00006 * Use, modification and distribution of this source is allowed without 00007 * limitation, warranty or liability of any kind. 00008 */ 00009 00010 00011 #ifndef CONV_GL_TEX_H 00012 #define CONV_GL_TEX_H 00013 00014 00015 #include "Teddy/TeddyConfig.h" 00016 #include <SDL.h> 00017 #ifdef HAVE_LIB_SDL_IMAGE 00018 #include <SDL_image.h> 00019 #endif 00020 00021 00022 extern SDL_Surface *conv_surf_gl ( SDL_Surface *s, int want_alpha ); 00023 extern SDL_Surface *load_gl_texture( const char *file ); 00024 00025 00026 #endif // CONV_GL_H 00027 00028