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BaseSimulationTimer.cpp

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00001 
00002 /*
00003     TEDDY - General graphics application library
00004     Copyright (C) 1999-2002  Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: BaseSimulationTimer.cpp,v 1.2 2002/02/16 12:41:39 tksuoran Exp $
00022 */
00023 
00024 
00025 #include "Teddy/Application/BaseObjectManager.h"
00026 #include "Teddy/Application/BaseSimulationTimer.h"
00027 #include "Teddy/Application/BaseUserInterface.h"
00028 #include "Teddy/Graphics/View.h"
00029 #include "Teddy/SysSupport/Messages.h"
00030 #include "Teddy/SysSupport/StdSDL.h"
00031 using namespace Teddy::Graphics;
00032 using namespace Teddy::SysSupport;
00033 using namespace Teddy::MixIn;
00034 
00035 
00036 namespace Teddy       {
00037 namespace Application {
00038 
00039 
00040 #define SIMULATION_INTERVAL_MS 10
00041 
00042 
00044 BaseSimulationTimer::BaseSimulationTimer()
00045 :
00046 Mutex(),
00047 Timer(SIMULATION_INTERVAL_MS)
00048 {
00049 }
00050 
00051 
00052 void BaseSimulationTimer::add( Tick *tick ){
00053     lock();
00054     add_list.push_back( tick );
00055     unlock();
00056 }
00057 
00058 
00059 void BaseSimulationTimer::remove( Tick *tick ){
00060     lock();
00061     remove_list.push_back( tick );
00062     unlock();
00063     ticks.remove( tick );
00064 }
00065 
00066 
00068 /*virtual*/ void BaseSimulationTimer::tick(){
00069     lock();
00070     ticks.merge( add_list );
00071     unlock();
00072     list<Tick*>::iterator t_it = ticks.begin();
00073     while( t_it != ticks.end() ){
00074         Tick *t = *t_it;
00075         t->tick();
00076         t_it++;
00077     }
00078 }
00079 
00080 
00081 };  //  namespace Application
00082 };  //  namespace Teddy
00083