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Teddy::Models::Vertex Member List

This is the complete list of members for Teddy::Models::Vertex, including all inherited members.
add(const float x, const float y, const float z)Teddy::Models::Element [virtual]
add(Vertex *v)Teddy::Models::Element [virtual]
addFace(Face *face)Teddy::Models::Vertex
addNormal(const Vector &add)Teddy::Models::Vertex
append(const float x, const float y, const float z)Teddy::Models::Element [virtual]
append(Vertex *v)Teddy::Models::Element [virtual]
applyColor(Projection *p)Teddy::Models::Vertex [virtual]
applyNormal(Projection *p)Teddy::Models::Vertex [virtual]
applyTexture(Projection *p)Teddy::Models::Vertex [virtual]
applyVertex(Projection *p)Teddy::Models::Vertex [virtual]
clearTraversal()Teddy::Models::Element
colorTeddy::Models::Vertex [protected]
contains(const Vertex *v) constTeddy::Models::Element [virtual]
debug()Teddy::Models::Vertex [virtual]
disable(const unsigned long options)Teddy::MixIn::Options
draw(Projection *p)Teddy::Models::Vertex [virtual]
EL_HAS_ELEMENT_NORMALTeddy::Models::Element [static]
EL_USE_ELEMENT_NORMALTeddy::Models::Element [static]
EL_USE_VERTEX_NORMALSTeddy::Models::Element [static]
Element(unsigned long options=0)Teddy::Models::Element
enable(const unsigned long options)Teddy::MixIn::Options
facesTeddy::Models::Vertex
flipX()Teddy::Models::Vertex [inline]
flipY()Teddy::Models::Vertex [inline]
flipZ()Teddy::Models::Vertex [inline]
getColor()Teddy::Models::Vertex
getFaces()Teddy::Models::Vertex
getMaxVector() constTeddy::Models::Vertex [virtual]
getNormal()Teddy::Models::Vertex
Teddy::Models::Element::getNormal() constTeddy::Models::Element
getOptions() constTeddy::MixIn::Options
getParent()Teddy::Models::Vertex
getRoot()Teddy::Models::Vertex
getTexture()Teddy::Models::Vertex
getVertex()Teddy::Models::Vertex
isDisabled(const unsigned long options)Teddy::MixIn::Options
isEnabled(const unsigned long options)Teddy::MixIn::Options
isEnabledStr(const unsigned long options)Teddy::MixIn::Options
magnitude()Teddy::Models::Vertex [inline]
makeConvexNormal()Teddy::Models::Element [virtual]
makeNormal()Teddy::Models::Element [virtual]
neg()Teddy::Models::Vertex
normalTeddy::Models::Vertex [protected]
normalize()Teddy::Models::Vertex [inline]
normNormal()Teddy::Models::Vertex
operator &(const Options &other)Teddy::MixIn::Options
operator &=(const Options &other)Teddy::MixIn::Options
operator *(float k)Teddy::Models::Vertex [inline]
operator *=(float k)Teddy::Models::Vertex [inline]
operator+(Vertex &v)Teddy::Models::Vertex [inline]
operator+(const Vertex &v)Teddy::Models::Vertex [inline]
operator+=(Vertex &v)Teddy::Models::Vertex [inline]
operator+=(const Vertex &v)Teddy::Models::Vertex [inline]
operator-(Vertex &v)Teddy::Models::Vertex [inline]
operator-(const Vertex &v)Teddy::Models::Vertex [inline]
operator-=(Vertex &v)Teddy::Models::Vertex [inline]
operator-=(const Vertex &v)Teddy::Models::Vertex [inline]
operator/(float k)Teddy::Models::Vertex [inline]
operator/=(float k)Teddy::Models::Vertex [inline]
operator^=(const Options &other)Teddy::MixIn::Options
operator|(const Options &other)Teddy::MixIn::Options
operator|=(const Options &other)Teddy::MixIn::Options
optionsTeddy::MixIn::Options [protected]
Options()Teddy::MixIn::Options
Options(const unsigned long options)Teddy::MixIn::Options
parentTeddy::Models::Vertex [protected]
removeNormal()Teddy::Models::Vertex
reverse()Teddy::Models::Element [virtual]
setColor(const Color &color)Teddy::Models::Vertex
setNormal(const Vector &normal)Teddy::Models::Vertex
setNormal(const float x, const float y, const float z)Teddy::Models::Vertex
setOptions(const unsigned long options)Teddy::MixIn::Options
setParent(const Vertex &vert)Teddy::Models::Vertex
setTexture(const Vector &texture)Teddy::Models::Vertex
setTexture(const float s, const float t, const float u=0.0f)Teddy::Models::Vertex
setVertex(const Vector &vert)Teddy::Models::Vertex
setVertex(const float x, const float y, const float z)Teddy::Models::Vertex
smooth(float max_smoothing_angle)Teddy::Models::Element [virtual]
texturecoordTeddy::Models::Vertex [protected]
toggle(const unsigned long options)Teddy::MixIn::Options
transform(const Matrix &m, const Matrix &normal_matrix)Teddy::Models::Vertex
transformVertices(const Matrix &m, const Matrix &normal_matrix, const bool reverse)Teddy::Models::Element [virtual]
vertTeddy::Models::Vertex [protected]
Vertex()Teddy::Models::Vertex
Vertex(Vertex *v)Teddy::Models::Vertex
Vertex(Vertex &v)Teddy::Models::Vertex
Vertex(const Vertex &v)Teddy::Models::Vertex
Vertex(const Vector &v)Teddy::Models::Vertex
Vertex(const float x, const float y, const float z)Teddy::Models::Vertex
verticesTeddy::Models::Element
VX_HAS_COLORTeddy::Models::Element [static]
VX_HAS_NORMALTeddy::Models::Element [static]
VX_HAS_PARENTTeddy::Models::Element [static]
VX_HAS_TEXTURETeddy::Models::Element [static]
VX_HAS_VERTEXTeddy::Models::Element [static]
VX_TRAVERSAL_VISITEDTeddy::Models::Element [static]
VX_USE_PARENT_ALLTeddy::Models::Element [static]
VX_USE_PARENT_COLORTeddy::Models::Element [static]
VX_USE_PARENT_NORMALTeddy::Models::Element [static]
VX_USE_PARENT_TEXTURETeddy::Models::Element [static]
VX_USE_PARENT_VERTEXTeddy::Models::Element [static]
VX_USE_THIS_COLORTeddy::Models::Element [static]
VX_USE_THIS_NORMALTeddy::Models::Element [static]
VX_USE_THIS_TEXTURETeddy::Models::Element [static]
VX_USE_THIS_VERTEXTeddy::Models::Element [static]
~Element()Teddy::Models::Element [virtual]
~Options()Teddy::MixIn::Options [virtual]
~Vertex()Teddy::Models::Vertex [virtual]