beginElements(Projection *p) | Teddy::Models::PointGeometry | [virtual] |
beginUpdate(Projection *p) | Teddy::Models::Geometry | |
clearTraversal() | Teddy::Models::Geometry | |
dirty | Teddy::Models::Geometry | [protected] |
draw(Projection *p) | Teddy::Models::Geometry | |
draw_count | Teddy::Models::Geometry | [static] |
drawElements(Projection *p) | Teddy::Models::Geometry | [virtual] |
elements | Teddy::Models::Geometry | |
endElements(Projection *p) | Teddy::Models::PointGeometry | [virtual] |
endUpdate(Projection *p) | Teddy::Models::Geometry | |
Geometry() | Teddy::Models::Geometry | |
getMaxVector() | Teddy::Models::Geometry | |
gl_list_id | Teddy::Models::Geometry | [protected] |
insert(Element *e) | Teddy::Models::Geometry | |
makeCubicTextureCoordinates(Vector center, Vector size) | Teddy::Models::Geometry | |
makeCylindricalTextureCoordinates(Vector center, Vector size, int axis) | Teddy::Models::Geometry | |
makePlanarTextureCoordinates(Vector center, Vector size, int axis) | Teddy::Models::Geometry | |
makeSphericalTextureCoordinates(Vector center, Vector size, int axis) | Teddy::Models::Geometry | |
PointGeometry() | Teddy::Models::PointGeometry | |
setTextureCoordinate(Element *e, list< Vertex * >::iterator v_it, float u, float v) | Teddy::Models::Geometry | |
smooth(float max_smoothing_angle) | Teddy::Models::Geometry | |
transformVertices(const Matrix &m, const Matrix &normal_matrix, const bool reverse) | Teddy::Models::Geometry | [virtual] |
~Geometry() | Teddy::Models::Geometry | [virtual] |
~PointGeometry() | Teddy::Models::PointGeometry | [virtual] |