angle(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
average(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
distance(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
distanceSquared(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
getMaxIndex() const | Teddy::Maths::TVector | [inline] |
magnitude() const | Teddy::Maths::TVector | [inline] |
magnitudeSquared() const | Teddy::Maths::TVector | [inline] |
midpoint(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
normalize() | Teddy::Maths::TVector | [inline] |
operator *(const T t) const | Teddy::Maths::TVector | [inline] |
operator *(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
operator *=(const T t) | Teddy::Maths::TVector | [inline] |
operator *=(const TVector< T > &vec) | Teddy::Maths::TVector | [inline] |
operator const T *() const | Teddy::Maths::TVector | [inline] |
operator T *() | Teddy::Maths::TVector | [inline] |
operator!=(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
operator+(const T t) const | Teddy::Maths::TVector | [inline] |
operator+(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
operator+=(const T t) | Teddy::Maths::TVector | [inline] |
operator+=(const TVector< T > &vec) | Teddy::Maths::TVector | [inline] |
operator-() const | Teddy::Maths::TVector | [inline] |
operator-(const T t) const | Teddy::Maths::TVector | [inline] |
operator-(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
operator-=(const T t) | Teddy::Maths::TVector | [inline] |
operator-=(const TVector< T > &vec) | Teddy::Maths::TVector | [inline] |
operator/(const T t) const | Teddy::Maths::TVector | [inline] |
operator/(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
operator/=(const T t) | Teddy::Maths::TVector | [inline] |
operator/=(const TVector< T > &vec) | Teddy::Maths::TVector | [inline] |
operator=(const T t) | Teddy::Maths::TVector | [inline] |
operator=(const T *pt) | Teddy::Maths::TVector | [inline] |
operator=(const TVector< T > &vec) | Teddy::Maths::TVector | [inline] |
operator==(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
operator[](const int n) | Teddy::Maths::TVector | [inline] |
operator[](const int n) const | Teddy::Maths::TVector | [inline] |
operator^(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
operator^=(const TVector< T > &vec) | Teddy::Maths::TVector | [inline] |
operator|(const TVector< T > &vec) const | Teddy::Maths::TVector | [inline] |
reflect(const TVector< T > &n) const | Teddy::Maths::TVector | [inline] |
rotate(const T tAngle, const Vector &n) const | Teddy::Maths::TVector | [inline] |
TVector() | Teddy::Maths::TVector | [inline] |
TVector(const int a, const int b, const int c) | Teddy::Maths::TVector | [inline] |
TVector(const float a, const float b, const float c) | Teddy::Maths::TVector | [inline] |
TVector(const double a, const double b, const double c) | Teddy::Maths::TVector | [inline] |
TVector(const T t) | Teddy::Maths::TVector | [inline] |
TVector(const T *pt) | Teddy::Maths::TVector | [inline] |
TVector(const TVector< double > &v) | Teddy::Maths::TVector | [inline] |
TVector(const TVector< float > &v) | Teddy::Maths::TVector | [inline] |
TVector(const TVector< int > &v) | Teddy::Maths::TVector | [inline] |
TVector(const Quaternion &q) | Teddy::Maths::TVector | [inline] |
v | Teddy::Maths::TVector |