| conjugate() const | Teddy::Maths::Quaternion | |
| getAxisAngle(TVector< float > &vAxis, double &fAngle) const | Teddy::Maths::Quaternion | |
| getRightAxis() const | Teddy::Maths::Quaternion | |
| getUpAxis() const | Teddy::Maths::Quaternion | |
| getViewAxis() const | Teddy::Maths::Quaternion | |
| inverse() const | Teddy::Maths::Quaternion | |
| magnitude() const | Teddy::Maths::Quaternion | |
| magnitudeSquared() const | Teddy::Maths::Quaternion | |
| normalize() | Teddy::Maths::Quaternion | |
| operator *(const double f) const | Teddy::Maths::Quaternion | |
| operator *(const Quaternion &q) const | Teddy::Maths::Quaternion | |
| operator *=(const double f) | Teddy::Maths::Quaternion | |
| operator *=(const Quaternion &q) | Teddy::Maths::Quaternion | |
| operator const double *() const | Teddy::Maths::Quaternion | |
| operator double *() | Teddy::Maths::Quaternion | |
| operator+(const double f) const | Teddy::Maths::Quaternion | |
| operator+(const Quaternion &q) const | Teddy::Maths::Quaternion | |
| operator+=(const double f) | Teddy::Maths::Quaternion | |
| operator+=(const Quaternion &q) | Teddy::Maths::Quaternion | |
| operator-() const | Teddy::Maths::Quaternion | |
| operator-(const double f) const | Teddy::Maths::Quaternion | |
| operator-(const Quaternion &q) const | Teddy::Maths::Quaternion | |
| operator-=(const double f) | Teddy::Maths::Quaternion | |
| operator-=(const Quaternion &q) | Teddy::Maths::Quaternion | |
| operator/(const double f) const | Teddy::Maths::Quaternion | |
| operator/=(const double f) | Teddy::Maths::Quaternion | |
| operator=(const TVector< float > &vec) | Teddy::Maths::Quaternion | |
| operator=(const Quaternion &q) | Teddy::Maths::Quaternion | |
| operator=(const Matrix &m) | Teddy::Maths::Quaternion | |
| operator=(const double *p) | Teddy::Maths::Quaternion | |
| operator[](const int n) | Teddy::Maths::Quaternion | |
| operator[](const int n) const | Teddy::Maths::Quaternion | |
| Quaternion() | Teddy::Maths::Quaternion | |
| Quaternion(const float a, const float b, const float c, const float d) | Teddy::Maths::Quaternion | |
| Quaternion(const double a, const double b, const double c, const double d) | Teddy::Maths::Quaternion | |
| Quaternion(const TVector< float > &v, const double f) | Teddy::Maths::Quaternion | |
| Quaternion(const TVector< float > &v) | Teddy::Maths::Quaternion | |
| Quaternion(const Quaternion &q) | Teddy::Maths::Quaternion | |
| Quaternion(const Matrix &m) | Teddy::Maths::Quaternion | |
| Quaternion(const double *p) | Teddy::Maths::Quaternion | |
| rotate(const Quaternion &q) | Teddy::Maths::Quaternion | |
| rotate(const TVector< float > &vAxis, const double fAngle) | Teddy::Maths::Quaternion | |
| rotateVector(TVector< float > &v) const | Teddy::Maths::Quaternion | |
| setAxisAngle(const TVector< float > &vAxis, const double fAngle) | Teddy::Maths::Quaternion | |
| unitInverse() const | Teddy::Maths::Quaternion | |
| v | Teddy::Maths::Quaternion | |