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Teddy::Maths::Quaternion Member List

This is the complete list of members for Teddy::Maths::Quaternion, including all inherited members.
conjugate() constTeddy::Maths::Quaternion
getAxisAngle(TVector< float > &vAxis, double &fAngle) constTeddy::Maths::Quaternion
getRightAxis() constTeddy::Maths::Quaternion
getUpAxis() constTeddy::Maths::Quaternion
getViewAxis() constTeddy::Maths::Quaternion
inverse() constTeddy::Maths::Quaternion
magnitude() constTeddy::Maths::Quaternion
magnitudeSquared() constTeddy::Maths::Quaternion
normalize()Teddy::Maths::Quaternion
operator *(const double f) constTeddy::Maths::Quaternion
operator *(const Quaternion &q) constTeddy::Maths::Quaternion
operator *=(const double f)Teddy::Maths::Quaternion
operator *=(const Quaternion &q)Teddy::Maths::Quaternion
operator const double *() constTeddy::Maths::Quaternion
operator double *()Teddy::Maths::Quaternion
operator+(const double f) constTeddy::Maths::Quaternion
operator+(const Quaternion &q) constTeddy::Maths::Quaternion
operator+=(const double f)Teddy::Maths::Quaternion
operator+=(const Quaternion &q)Teddy::Maths::Quaternion
operator-() constTeddy::Maths::Quaternion
operator-(const double f) constTeddy::Maths::Quaternion
operator-(const Quaternion &q) constTeddy::Maths::Quaternion
operator-=(const double f)Teddy::Maths::Quaternion
operator-=(const Quaternion &q)Teddy::Maths::Quaternion
operator/(const double f) constTeddy::Maths::Quaternion
operator/=(const double f)Teddy::Maths::Quaternion
operator=(const TVector< float > &vec)Teddy::Maths::Quaternion
operator=(const Quaternion &q)Teddy::Maths::Quaternion
operator=(const Matrix &m)Teddy::Maths::Quaternion
operator=(const double *p)Teddy::Maths::Quaternion
operator[](const int n)Teddy::Maths::Quaternion
operator[](const int n) constTeddy::Maths::Quaternion
Quaternion()Teddy::Maths::Quaternion
Quaternion(const float a, const float b, const float c, const float d)Teddy::Maths::Quaternion
Quaternion(const double a, const double b, const double c, const double d)Teddy::Maths::Quaternion
Quaternion(const TVector< float > &v, const double f)Teddy::Maths::Quaternion
Quaternion(const TVector< float > &v)Teddy::Maths::Quaternion
Quaternion(const Quaternion &q)Teddy::Maths::Quaternion
Quaternion(const Matrix &m)Teddy::Maths::Quaternion
Quaternion(const double *p)Teddy::Maths::Quaternion
rotate(const Quaternion &q)Teddy::Maths::Quaternion
rotate(const TVector< float > &vAxis, const double fAngle)Teddy::Maths::Quaternion
rotateVector(TVector< float > &v) constTeddy::Maths::Quaternion
setAxisAngle(const TVector< float > &vAxis, const double fAngle)Teddy::Maths::Quaternion
unitInverse() constTeddy::Maths::Quaternion
vTeddy::Maths::Quaternion