conjugate() const | Teddy::Maths::Quaternion | |
getAxisAngle(TVector< float > &vAxis, double &fAngle) const | Teddy::Maths::Quaternion | |
getRightAxis() const | Teddy::Maths::Quaternion | |
getUpAxis() const | Teddy::Maths::Quaternion | |
getViewAxis() const | Teddy::Maths::Quaternion | |
inverse() const | Teddy::Maths::Quaternion | |
magnitude() const | Teddy::Maths::Quaternion | |
magnitudeSquared() const | Teddy::Maths::Quaternion | |
normalize() | Teddy::Maths::Quaternion | |
operator *(const double f) const | Teddy::Maths::Quaternion | |
operator *(const Quaternion &q) const | Teddy::Maths::Quaternion | |
operator *=(const double f) | Teddy::Maths::Quaternion | |
operator *=(const Quaternion &q) | Teddy::Maths::Quaternion | |
operator const double *() const | Teddy::Maths::Quaternion | |
operator double *() | Teddy::Maths::Quaternion | |
operator+(const double f) const | Teddy::Maths::Quaternion | |
operator+(const Quaternion &q) const | Teddy::Maths::Quaternion | |
operator+=(const double f) | Teddy::Maths::Quaternion | |
operator+=(const Quaternion &q) | Teddy::Maths::Quaternion | |
operator-() const | Teddy::Maths::Quaternion | |
operator-(const double f) const | Teddy::Maths::Quaternion | |
operator-(const Quaternion &q) const | Teddy::Maths::Quaternion | |
operator-=(const double f) | Teddy::Maths::Quaternion | |
operator-=(const Quaternion &q) | Teddy::Maths::Quaternion | |
operator/(const double f) const | Teddy::Maths::Quaternion | |
operator/=(const double f) | Teddy::Maths::Quaternion | |
operator=(const TVector< float > &vec) | Teddy::Maths::Quaternion | |
operator=(const Quaternion &q) | Teddy::Maths::Quaternion | |
operator=(const Matrix &m) | Teddy::Maths::Quaternion | |
operator=(const double *p) | Teddy::Maths::Quaternion | |
operator[](const int n) | Teddy::Maths::Quaternion | |
operator[](const int n) const | Teddy::Maths::Quaternion | |
Quaternion() | Teddy::Maths::Quaternion | |
Quaternion(const float a, const float b, const float c, const float d) | Teddy::Maths::Quaternion | |
Quaternion(const double a, const double b, const double c, const double d) | Teddy::Maths::Quaternion | |
Quaternion(const TVector< float > &v, const double f) | Teddy::Maths::Quaternion | |
Quaternion(const TVector< float > &v) | Teddy::Maths::Quaternion | |
Quaternion(const Quaternion &q) | Teddy::Maths::Quaternion | |
Quaternion(const Matrix &m) | Teddy::Maths::Quaternion | |
Quaternion(const double *p) | Teddy::Maths::Quaternion | |
rotate(const Quaternion &q) | Teddy::Maths::Quaternion | |
rotate(const TVector< float > &vAxis, const double fAngle) | Teddy::Maths::Quaternion | |
rotateVector(TVector< float > &v) const | Teddy::Maths::Quaternion | |
setAxisAngle(const TVector< float > &vAxis, const double fAngle) | Teddy::Maths::Quaternion | |
unitInverse() const | Teddy::Maths::Quaternion | |
v | Teddy::Maths::Quaternion | |