distance(const Vector &p) const | Teddy::Maths::Plane | |
getConstant() const | Teddy::Maths::Plane | |
getNormal() const | Teddy::Maths::Plane | |
neg() | Teddy::Maths::Plane | |
operator=(const Vector &v) | Teddy::Maths::Plane | |
operator=(const Vector4 &v) | Teddy::Maths::Plane | |
Plane() | Teddy::Maths::Plane | [inline] |
Plane(const float a, const float b, const float c, const float d) | Teddy::Maths::Plane | [inline] |