| direction(const Vector &vec) | Teddy::Maths::Matrix | [inline] |
| get3Column(const int i) const | Teddy::Maths::Matrix | [inline] |
| get3Row(const int i) const | Teddy::Maths::Matrix | [inline] |
| getColumn(const int i) const | Teddy::Maths::Matrix | [inline] |
| getRow(const int i) const | Teddy::Maths::Matrix | [inline] |
| IDENTITY | Teddy::Maths::Matrix | [static] |
| invert() | Teddy::Maths::Matrix | [inline] |
| m | Teddy::Maths::Matrix | |
| Matrix() | Teddy::Maths::Matrix | [inline] |
| Matrix(const float f) | Teddy::Maths::Matrix | [inline] |
| Matrix(const float *pf) | Teddy::Maths::Matrix | [inline] |
| Matrix(const Quaternion &q) | Teddy::Maths::Matrix | [inline] |
| MIRROR_X | Teddy::Maths::Matrix | [static] |
| MIRROR_Y | Teddy::Maths::Matrix | [static] |
| MIRROR_Z | Teddy::Maths::Matrix | [static] |
| modelMatrix(const Quaternion &q, const Vector &vFrom) | Teddy::Maths::Matrix | [inline] |
| operator *(const Matrix &mat) const | Teddy::Maths::Matrix | |
| operator *(const Vector &vec) const | Teddy::Maths::Matrix | [inline] |
| operator *(const Vector4 &vec) const | Teddy::Maths::Matrix | [inline] |
| operator *=(const Matrix &mat) | Teddy::Maths::Matrix | [inline] |
| operator const float *() const | Teddy::Maths::Matrix | [inline] |
| operator float *() | Teddy::Maths::Matrix | [inline] |
| operator()(const int i, const int j) | Teddy::Maths::Matrix | [inline] |
| operator()(const int i, const int j) const | Teddy::Maths::Matrix | [inline] |
| operator-() const | Teddy::Maths::Matrix | [inline] |
| operator=(const float k) | Teddy::Maths::Matrix | [inline] |
| operator=(const float *pf) | Teddy::Maths::Matrix | [inline] |
| operator=(const Quaternion &q) | Teddy::Maths::Matrix | |
| rotate(const Vector &vec, const double f) | Teddy::Maths::Matrix | [inline] |
| rotateMatrix(const Vector &vec, const double radians) | Teddy::Maths::Matrix | [inline] |
| rotateX(const float radians) | Teddy::Maths::Matrix | [inline] |
| rotateXMatrix(const float radians) | Teddy::Maths::Matrix | [inline] |
| rotateY(const float radians) | Teddy::Maths::Matrix | [inline] |
| rotateYMatrix(const float radians) | Teddy::Maths::Matrix | [inline] |
| rotateZ(const float radians) | Teddy::Maths::Matrix | [inline] |
| rotateZMatrix(const float radians) | Teddy::Maths::Matrix | [inline] |
| scale(const float x, const float y, const float z) | Teddy::Maths::Matrix | [inline] |
| scale(const float *pf) | Teddy::Maths::Matrix | [inline] |
| scaleMatrix(const float x, const float y, const float z) | Teddy::Maths::Matrix | [inline] |
| scaleMatrix(const float *pf) | Teddy::Maths::Matrix | [inline] |
| set3Column(const int i, const Vector &v) | Teddy::Maths::Matrix | [inline] |
| set3Row(const int i, const Vector &v) | Teddy::Maths::Matrix | [inline] |
| setColumn(const int i, const Vector4 &v) | Teddy::Maths::Matrix | [inline] |
| setRow(const int i, const Vector4 &v) | Teddy::Maths::Matrix | [inline] |
| SWAP_XY | Teddy::Maths::Matrix | [static] |
| SWAP_XZ | Teddy::Maths::Matrix | [static] |
| SWAP_YZ | Teddy::Maths::Matrix | [static] |
| transformVector(const Vector &vec) const | Teddy::Maths::Matrix | [inline] |
| transformVector4(const Vector4 &vec) const | Teddy::Maths::Matrix | [inline] |
| translate(const float x, const float y, const float z) | Teddy::Maths::Matrix | [inline] |
| translate(const float *pf) | Teddy::Maths::Matrix | [inline] |
| translateMatrix(const TVector< double > &v) | Teddy::Maths::Matrix | [inline] |
| translateMatrix(const Vector &v) | Teddy::Maths::Matrix | [inline] |
| translateMatrix(const float x, const float y, const float z) | Teddy::Maths::Matrix | [inline] |
| transpose() | Teddy::Maths::Matrix | [inline] |
| uniformTransformNormal(const Vector &vec) const | Teddy::Maths::Matrix | [inline] |
| zeroMatrix() | Teddy::Maths::Matrix | [inline] |