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Teddy::Maths::Matrix Member List

This is the complete list of members for Teddy::Maths::Matrix, including all inherited members.
direction(const Vector &vec)Teddy::Maths::Matrix [inline]
get3Column(const int i) constTeddy::Maths::Matrix [inline]
get3Row(const int i) constTeddy::Maths::Matrix [inline]
getColumn(const int i) constTeddy::Maths::Matrix [inline]
getRow(const int i) constTeddy::Maths::Matrix [inline]
IDENTITYTeddy::Maths::Matrix [static]
invert()Teddy::Maths::Matrix [inline]
mTeddy::Maths::Matrix
Matrix()Teddy::Maths::Matrix [inline]
Matrix(const float f)Teddy::Maths::Matrix [inline]
Matrix(const float *pf)Teddy::Maths::Matrix [inline]
Matrix(const Quaternion &q)Teddy::Maths::Matrix [inline]
MIRROR_XTeddy::Maths::Matrix [static]
MIRROR_YTeddy::Maths::Matrix [static]
MIRROR_ZTeddy::Maths::Matrix [static]
modelMatrix(const Quaternion &q, const Vector &vFrom)Teddy::Maths::Matrix [inline]
operator *(const Matrix &mat) constTeddy::Maths::Matrix
operator *(const Vector &vec) constTeddy::Maths::Matrix [inline]
operator *(const Vector4 &vec) constTeddy::Maths::Matrix [inline]
operator *=(const Matrix &mat)Teddy::Maths::Matrix [inline]
operator const float *() constTeddy::Maths::Matrix [inline]
operator float *()Teddy::Maths::Matrix [inline]
operator()(const int i, const int j)Teddy::Maths::Matrix [inline]
operator()(const int i, const int j) constTeddy::Maths::Matrix [inline]
operator-() constTeddy::Maths::Matrix [inline]
operator=(const float k)Teddy::Maths::Matrix [inline]
operator=(const float *pf)Teddy::Maths::Matrix [inline]
operator=(const Quaternion &q)Teddy::Maths::Matrix
rotate(const Vector &vec, const double f)Teddy::Maths::Matrix [inline]
rotateMatrix(const Vector &vec, const double radians)Teddy::Maths::Matrix [inline]
rotateX(const float radians)Teddy::Maths::Matrix [inline]
rotateXMatrix(const float radians)Teddy::Maths::Matrix [inline]
rotateY(const float radians)Teddy::Maths::Matrix [inline]
rotateYMatrix(const float radians)Teddy::Maths::Matrix [inline]
rotateZ(const float radians)Teddy::Maths::Matrix [inline]
rotateZMatrix(const float radians)Teddy::Maths::Matrix [inline]
scale(const float x, const float y, const float z)Teddy::Maths::Matrix [inline]
scale(const float *pf)Teddy::Maths::Matrix [inline]
scaleMatrix(const float x, const float y, const float z)Teddy::Maths::Matrix [inline]
scaleMatrix(const float *pf)Teddy::Maths::Matrix [inline]
set3Column(const int i, const Vector &v)Teddy::Maths::Matrix [inline]
set3Row(const int i, const Vector &v)Teddy::Maths::Matrix [inline]
setColumn(const int i, const Vector4 &v)Teddy::Maths::Matrix [inline]
setRow(const int i, const Vector4 &v)Teddy::Maths::Matrix [inline]
SWAP_XYTeddy::Maths::Matrix [static]
SWAP_XZTeddy::Maths::Matrix [static]
SWAP_YZTeddy::Maths::Matrix [static]
transformVector(const Vector &vec) constTeddy::Maths::Matrix [inline]
transformVector4(const Vector4 &vec) constTeddy::Maths::Matrix [inline]
translate(const float x, const float y, const float z)Teddy::Maths::Matrix [inline]
translate(const float *pf)Teddy::Maths::Matrix [inline]
translateMatrix(const TVector< double > &v)Teddy::Maths::Matrix [inline]
translateMatrix(const Vector &v)Teddy::Maths::Matrix [inline]
translateMatrix(const float x, const float y, const float z)Teddy::Maths::Matrix [inline]
transpose()Teddy::Maths::Matrix [inline]
uniformTransformNormal(const Vector &vec) constTeddy::Maths::Matrix [inline]
zeroMatrix()Teddy::Maths::Matrix [inline]