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Teddy::Imports::LWLight Member List

This is the complete list of members for Teddy::Imports::LWLight, including all inherited members.
add(LWBone *bone)Teddy::Imports::LWInstance
affect_causticsTeddy::Imports::LWLight [protected]
affect_diffuseTeddy::Imports::LWLight [protected]
affect_openglTeddy::Imports::LWLight [protected]
affect_specularTeddy::Imports::LWLight [protected]
amb_intensityTeddy::Imports::LWLight [protected]
ambient_colorTeddy::Imports::LWLight [protected]
bonesTeddy::Imports::LWInstance [protected]
colorTeddy::Imports::LWLight [protected]
cone_angleTeddy::Imports::LWLight [protected]
edge_angleTeddy::Imports::LWLight [protected]
evalPivot(float time)Teddy::Imports::LWInstance
evalPosition(float time)Teddy::Imports::LWInstance
evalRotation(float time)Teddy::Imports::LWInstance
falloffTeddy::Imports::LWLight [protected]
falloff_typeTeddy::Imports::LWLight [protected]
flare_dissolveTeddy::Imports::LWLight [protected]
flare_intensityTeddy::Imports::LWLight [protected]
flare_rand_streak_densTeddy::Imports::LWLight [protected]
flare_rand_streak_intTeddy::Imports::LWLight [protected]
flare_rand_streak_sharpTeddy::Imports::LWLight [protected]
genLight()Teddy::Imports::LWLight
getBone(int bone_num)Teddy::Imports::LWInstance
getLight()Teddy::Imports::LWLight
getModel()Teddy::Imports::LWInstance
getModelName()Teddy::Imports::LWInstance
getMotion()Teddy::Imports::LWInstance
getParentObjectId()Teddy::Imports::LWInstance
intensityTeddy::Imports::LWLight [protected]
last_pi_timeTeddy::Imports::LWInstance [protected]
last_pivotTeddy::Imports::LWInstance [protected]
last_po_timeTeddy::Imports::LWInstance [protected]
last_positionTeddy::Imports::LWInstance [protected]
last_ro_timeTeddy::Imports::LWInstance [protected]
last_rotationTeddy::Imports::LWInstance [protected]
lens_flareTeddy::Imports::LWLight [protected]
lens_flare_fadeTeddy::Imports::LWLight [protected]
lens_flare_optionsTeddy::Imports::LWLight [protected]
lightTeddy::Imports::LWLight [protected]
LWInstance()Teddy::Imports::LWInstance
LWLight()Teddy::Imports::LWLight
modelTeddy::Imports::LWInstance [protected]
model_nameTeddy::Imports::LWInstance [protected]
motionTeddy::Imports::LWInstance [protected]
next_boneTeddy::Imports::LWInstance [protected]
parent_objectTeddy::Imports::LWInstance [protected]
parent_object_idTeddy::Imports::LWInstance [protected]
pivot_positionTeddy::Imports::LWInstance [protected]
rangeTeddy::Imports::LWLight [protected]
setAffectCaustics(int affect_caustics)Teddy::Imports::LWLight
setAffectDiffuse(int affect_diffuse)Teddy::Imports::LWLight
setAffectOpenGL(int affect_opengl)Teddy::Imports::LWLight
setAffectSpecular(int affect_specular)Teddy::Imports::LWLight
setColor(float r, float g, float b)Teddy::Imports::LWLight
setColor(double r, double g, double b)Teddy::Imports::LWLight
Teddy::Imports::LWInstance::setColor(int color)Teddy::Imports::LWInstance
setConeAngle(double cone_angle)Teddy::Imports::LWLight
setEdgeAngle(double edge_angle)Teddy::Imports::LWLight
setFalloff(double falloff)Teddy::Imports::LWLight
setFalloffType(int falloff_type)Teddy::Imports::LWLight
setFlareDissolve(double flare_dissolve)Teddy::Imports::LWLight
setFlareIntensity(double flare_intensity)Teddy::Imports::LWLight
setFlareRandStreakDens(double flare_rand_streak_dens)Teddy::Imports::LWLight
setFlareRandStreakInt(double flare_rand_streak_int)Teddy::Imports::LWLight
setFlareRandStreakSharp(double flare_rand_streak_sharp)Teddy::Imports::LWLight
setIntensity(double intensity)Teddy::Imports::LWLight
setLensFlare(int select)Teddy::Imports::LWLight
setLensFlareFade(int lens_flare_fade)Teddy::Imports::LWLight
setLensFlareOptions(int lens_flare_options)Teddy::Imports::LWLight
setModel(Model *mi)Teddy::Imports::LWInstance
setModelName(const std::string &model_name)Teddy::Imports::LWInstance
setMotion(LWMotion *motion)Teddy::Imports::LWInstance
setParentObject(LWInstance *parent)Teddy::Imports::LWInstance
setParentObjectId(unsigned long parent_object_id)Teddy::Imports::LWInstance
setPivotPosition(Vector pivot_position)Teddy::Imports::LWInstance
setRange(double range)Teddy::Imports::LWLight
setShadowCasting(int shadow_casting)Teddy::Imports::LWLight
setShadowFuzziness(double shadow_fuzziness)Teddy::Imports::LWLight
setShadowMapAngle(double shadow_map_angle)Teddy::Imports::LWLight
setShadowMapSize(int shadow_map_size)Teddy::Imports::LWLight
setShadowType(int shadow_type)Teddy::Imports::LWLight
setTime(float time)Teddy::Imports::LWInstance
setType(int type)Teddy::Imports::LWLight
setUseConeAngle(int select)Teddy::Imports::LWLight
setVisibility(int visibility)Teddy::Imports::LWInstance
shadow_castingTeddy::Imports::LWLight [protected]
shadow_fuzzinessTeddy::Imports::LWLight [protected]
shadow_map_angleTeddy::Imports::LWLight [protected]
shadow_map_sizeTeddy::Imports::LWLight [protected]
shadow_typeTeddy::Imports::LWLight [protected]
typeTeddy::Imports::LWLight [protected]
use_cone_angleTeddy::Imports::LWLight [protected]
visibilityTeddy::Imports::LWInstance [protected]