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WindowManager.h

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00001 
00002 /*
00003     TEDDY - General graphics application library
00004     Copyright (C) 1999-2002  Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id:  $
00022 */
00023 
00024 
00025 #ifndef TEDDY__PHYSICAL_COMPONENTS__WINDOW_MANAGER__H
00026 #define TEDDY__PHYSICAL_COMPONENTS__WINDOW_MANAGER__H
00027 
00028 
00029 #include "Teddy/TeddyConfig.h"  //  for HAVE_SDL_JOYSTICK
00030 #include "Teddy/Maths/Vector2.h"
00031 #include "Teddy/PhysicalComponents/EventListener.h"
00032 #include "Teddy/SysSupport/StdList.h"
00033 #include "Teddy/SysSupport/StdSDL.h"
00034 
00035 
00036 //  Forward declarations
00037 namespace Teddy {
00038     namespace Graphics { class View;    };
00039     namespace Graphics { class Texture; };
00040 }
00041 using namespace Teddy::Graphics;
00042 using namespace Teddy::Maths;
00043 
00044 
00045 namespace Teddy              {
00046 namespace PhysicalComponents {
00047 
00048 
00049 class Area;
00050 class Layer;
00051 
00052 
00061 class WindowManager : public EventListener {
00062 public:
00063     WindowManager( View *view );
00064     virtual ~WindowManager();
00065 
00066     void  inputLoop  ();  //  never returns
00067     void  mouseKey   ( const int button, const int state, const int x,  const int y );
00068     void  mouseMotion( const int x,      const int y,     const int dx, const int dy );
00069     void  insert     ( Layer *layer );
00070     void  setFocus   ( EventListener *focus );
00071     void  setHold    ( bool apply );
00072     bool  getHold    () const;
00073     void  showCursor ();
00074     void  hideCursor ();
00075     void  draw       ();
00076     void  update     ();
00077     View *getView    ();
00078 
00079 protected:
00080     View          *view;         
00081     EventListener *focus;        
00082     Texture       *cursor;       
00083     SDL_Joystick  *joystick;     
00084     list<Layer*>   layers;       
00085     list<Area*>    focus_stack;  
00086     bool           show_cursor;  
00087     bool           hold;         
00088     int            mouse_b[4];   
00089     IntVector2     hold_pos;     
00090     IntVector2     mouse_pos;    
00091 };
00092 
00093 
00094 };  //  namespace PhysicalComponents
00095 };  //  namespace Teddy
00096 
00097 
00098 #endif  //  TEDDY__PHYSICAL_COMPONENTS__WINDOW_MANAGER_H
00099