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Label.cpp

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00001 
00002 /*
00003     TEDDY - General graphics application library
00004     Copyright (C) 1999-2002  Timo Suoranta
00005     tksuoran@cc.helsinki.fi
00006 
00007     This library is free software; you can redistribute it and/or
00008     modify it under the terms of the GNU Lesser General Public
00009     License as published by the Free Software Foundation; either
00010     version 2.1 of the License, or (at your option) any later version.
00011 
00012     This library is distributed in the hope that it will be useful,
00013     but WITHOUT ANY WARRANTY; without even the implied warranty of
00014     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00015     Lesser General Public License for more details.
00016 
00017     You should have received a copy of the GNU Lesser General Public
00018     License along with this library; if not, write to the Free Software
00019     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00020 
00021     $Id: Label.cpp,v 1.4 2002/01/11 14:35:03 tksuoran Exp $
00022 */
00023 
00024 
00025 #include "Teddy/PhysicalComponents/Label.h"
00026 #include "Teddy/PhysicalComponents/Style.h"
00027 #include "Teddy/Graphics/Font.h"
00028 #include "Teddy/Graphics/View.h"
00029 #include <cstring>
00030 
00031 
00032 namespace Teddy              {
00033 namespace PhysicalComponents {
00034 
00035 
00037 Label::Label( char *label ):Area(label),text(label){
00038     fill_base_pixels[0] = name.size() * style->button_font->getWidth() + style->padding[0] * 2;
00039     fill_base_pixels[1] = style->glyph_size[1] + style->padding[1]*2;;
00040     drawing_ordering = post_self;
00041 }
00042 
00043 
00045 /*virtual*/ void Label::drawSelf(){
00046     view ->enable      ( View::BLEND );
00047     view ->enable      ( View::TEXTURE_2D );
00048     view ->setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
00049     style->hilight_color.glApply();
00050     drawString         ( style->padding, text, style->button_font );
00051     view ->disable     ( View::TEXTURE_2D );
00052 }
00053 
00054 
00055 void Label::setText( char *text ){
00056     this->text = text;
00057 }
00058 
00059 
00060 char *Label::getText(){
00061     return this->text;
00062 }
00063 
00064 
00065 };  //  namespace PhysicalComponents
00066 };  //  namespace Teddy
00067