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Todo List

Member Teddy::Application::BaseObjectManager::setCamera(Camera *camera)
doc

Class Teddy::Scenes::Camera
docs

GL_EXT_ cull_vertex

Member Teddy::Scenes::Camera::doProjection(Teddy::PhysicalComponents::Projection *p, const bool load_matrix=true)
Optimize: This does not need to be recalculted always

Class Teddy::Models::Capsule
Middle cylinder subdivisions

Member Teddy::Models::Capsule::Capsule(const std::string &name, const double len, const double radius, const int stacks, const int slices)
Replace quadstrip with cylinder

Class Teddy::Models::Cone
Add subdivision to ends

Class Teddy::PhysicalComponents::Console
Selection

Support for variable width font

Member Teddy::PhysicalComponents::Console::drawSelf()
Support for variable width fonts

Class Teddy::Graphics::Font
Freetype

Variable width font.

Class Teddy::Materials::Light
Destructors

Class Teddy::Imports::LWEnvelopeKey
docs

Class Teddy::Imports::LWLayer
docs

Member Teddy::Imports::LWLayer::faceList()
Support for points and lines

Member Teddy::Imports::LWLayer::pointList()
Make use of real pivot point

Member Teddy::Imports::LWLayer::surf_S0_S0_sc()
Material inheritance

Class Teddy::Imports::LWModel
Detail polygons

Points

Lines

Polygon tessalation

Layers

Texture and Image maps

Class Teddy::Imports::LWSceneParser
Lights

FOV

Class Teddy::Imports::LWTexture
docs

Class Teddy::Materials::Material
Front face (sidedness)

Textures

Multiple Materials with weighting

Blending

Fog

Member Teddy::PhysicalComponents::Projection::disableSelect(unsigned long select)
doc

Member Teddy::PhysicalComponents::Projection::enableSelect(unsigned long select)
doc

Member Teddy::PhysicalComponents::Projection::getClearColor()
doc

Member Teddy::PhysicalComponents::Projection::getMaster()
doc

Member Teddy::PhysicalComponents::Projection::getSelect()
doc

Member Teddy::PhysicalComponents::Projection::pick(const Vector2 &pos)
doc

Member Teddy::PhysicalComponents::Projection::setClearColor(Color c)
doc

Member Teddy::PhysicalComponents::Projection::setModelViewMatrix(Matrix &m)
doc

Member Teddy::PhysicalComponents::Projection::setModelViewMatrix()
doc

Member Teddy::PhysicalComponents::Projection::setProjectionMatrix(Matrix &m)
doc

Member Teddy::PhysicalComponents::Projection::setProjectionMatrix()
doc

Member Teddy::PhysicalComponents::Projection::setSelect(unsigned long select)
doc

Class Teddy::Scenes::Scene
Group instances by material

Improve light management

Improved sorting, especially for transluent surface support